Golem Sentry
Opportunity priorityThe Sentry is considered to be the weakest enemy in the game, with its entire eye serving as one large weakspot.
Behaviour and attack tell
The Sentry shoots orb-shaped projectiles at players, but has a long delay between shots and takes time to aim its attack, often resulting in missed hits.
Practical counter
Wait for the long aim tell, step laterally, and punish the large eye weakspot before the next orb.
Back to Golems ↑Golem Sweeper
Medium priorityThe Sweeper is a melee-based enemy with a small weakspot located on top of its body, which rises when it becomes active. After remaining active for 20 seconds, it overheats for 4 seconds and stops moving completely.
Behaviour and attack tell
The Sweeper deals very high damage at close range. The Sweeper is only able to deal damage while active and not overheated.
Practical counter
Stay outside melee reach while it is active, then attack the raised top weakspot during the full overheat stop.
Back to Golems ↑Golem Scrapper
Medium priorityThe Golem Scrapper is a fast, hard-hitting enemy with a weakspot covering its face. It appears in regular encounters and can also be summoned during later Golemancer phases.
Behaviour and attack tell
When close to a player, the Scrapper performs a slam attack in a cone-shaped area in front of it.
Practical counter
Move across the cone rather than straight backward and punish the face weakspot after the slam.
Back to Golems ↑Golem Tank
Medium priorityThe Tank is a melee-based, durable enemy with a small Weakspot located on its back. It always attempts to face the player, except briefly after performing an attack.
Behaviour and attack tell
The Tank attacks by slamming the ground, either when close to a player or after executing a long-range jump to their position. This slam sends out a pulse of spikes that radiate outward from the point of impact.
Practical counter
Bait the slam or long jump, leave the spike pulse, and rotate to the back weakspot during its recovery.
Back to Golems ↑Golem Damselfly
High priorityThe Damselfly is an upgraded blue variant of the Dragonfly, sharing the same Weakspot.
Behaviour and attack tell
In addition to the Dragonfly’s attack, the Damselfly can fire a powerful, hard-hitting laser. This attack has a long aiming delay followed by a short charge-up, giving players a chance to dodge before the shot is released.
Practical counter
Use the long laser aim and short charge as the dodge cue, then focus the shared flying weakspot before it relocates.
Back to Golems ↑Golem Dragonfly
High priorityThe Golem Dragonfly is a fast flying construct resembling a metal fish. Most of its body is considered a weakspot.
Behaviour and attack tell
It fires red energy orbs from range and then relocates, forcing the player to reacquire the target. At low health it abandons ranged combat, charges directly at a player, and detonates on impact.
Practical counter
Track the relocation after each orb volley and finish the weakspot before low health turns into a suicide charge.
Back to Golems ↑Golem Fabricator
Immediate priorityThe Fabricator is a slow enemy that constantly summons Dragonflies. Its small Weakspot is located on top of its body and rises when it is in the process of summoning.
Behaviour and attack tell
In addition to summoning Dragonflies, the Fabricator periodically fires a projectile that creates a slowly growing damaging area, which dissipates after around 10 seconds.
Practical counter
Treat it as a priority target so Dragonfly spawns do not accumulate. Shoot the raised top weakspot during the summon animation and leave its growing hazard zone.
Back to Golems ↑Loot Golem
Opportunity priorityThe Loot Golem is a rare, non-hostile enemy resembling a crowned Golem Sentry. It can appear during an encounter and cannot attack.
Behaviour and attack tell
After spawning it runs around for a brief window and then escapes, with a notification warning the group. Defeating it before it leaves drops a selection of rewards.
Practical counter
It is a reward race rather than a threat: call it out, use immediate burst, and do not chase through a lethal telegraph.
Back to Golems ↑