Abyssus Turret Mastery — Keep 6 Turrets Active

Have 6 Turrets active. Deploy six Turrets before the first one expires.

Exact Logbook requirement

Have 6 Turrets active.

Reward: Turret Mods

The base Turret has one charge. Both Ability Abundance nodes plus Extra Pockets provide a route to six starting charges; Freebie can offer additional attempts.

Suggested loadout

Weapon
Combat Bow — Precision Shot / Multi-Shot
Ability
Turret
Aspect priorities
Barrier (Defense)
Weapon Forge priorities
Longbow
Ability Forge priorities
Extra Pockets · Rich Get Richer
Charm alternatives
Freebie · Durable

Check fire-mode unlocks before the run. These are priorities to seek; drops are random. One Charm can be equipped by default, two with Charm Power. Forge selections also compete for expedition opportunities unless Artificer is unlocked.

Open this challenge in Build Creator →

Attempt sequence

  1. Equip Turret at the Workbench and begin an encounter with its charges ready.
  2. Place the Turrets rapidly in a safe area instead of spreading casts throughout the encounter.
  3. Check that six exist simultaneously; the requirement is active Turrets, not six total deployments.

Why the challenge may not trigger

If the ideal items do not appear

Use shared charge/cooldown upgrades and Freebie if the complete permanent-charge route is not available. The random refund makes this less predictable.

Keep the exact in-game requirement separate from this suggested route. Compare the notification and Logbook after your attempt; the Creator checks your planned choices, not the live achievement.

After unlocking the unique Forge pool, use the Turret build guide to plan a complete ability route.

Sources: Logbook conditions and community routes, Forge system, permanent upgrades. Individual effect sources are linked in the ability catalogue and Forge catalogue.

All challenges →