Skills / Ancient Forge upgrades

Abyssus Ancient Forge Upgrades

Search 72 weapon Forge effects and 71 distinct ability effects. Start with an upgrade whose trigger your fire mode can repeat, then add a multiplier or uptime improvement that protects the same loop.

Patch 1.3.62817 selection rule

Trigger first, multiplier second

Continuous fireSpark Gap, Streamlined Transistor and Greased Barrel reward holding the firing loop.
Weakpoint precisionStable String, Critical Bullets and Long Barrel only pay when aim satisfies their condition.
Primary–secondary loopHigh Voltage, Automatic Trigger and Automatic Action reward alternating or overlapping attacks.
Geometry / distanceWhetting Bounce, Priming Flight and Accelerating Core require the arena and positioning to cooperate.

Weapon mods and ability mods use different menus

Primary and Secondary fire modes are selected at the Lobby Workbench. Ancient Forge upgrades are selected during an expedition after unlocking Ancient Forge on the Soul Wheel. Complete ability Mastery challenges to expand the ability pool. Artificer allows both weapon and ability choices at the same Forge.

Ability locations and mastery conditions → · Weapon fire-mode unlocks →

All weapon Forge effects

Weapon-specific Ancient Forge upgrades and reviewed reference effects.
WeaponUpgradeReference effect text
Disc ThrowerSpare Discs+3 maximum stored discs.
Disc ThrowerSlim DiscsIncreases disc speed by 100% and reduces spread and damage falloff.
Disc ThrowerHalting DiscsDiscs spin in place for 2 sec. after hitting an enemy, then continue their arc. They deal continuous damage to nearby enemies while spinning.
Disc ThrowerTwin DiscsWeakspot hits fire an additional disc that deals 70% less damage and is destroyed on impact.
Disc ThrowerWhetting BounceDiscs deal 120% more damage if they bounce on the environment before hitting an enemy.
Disc ThrowerElemental OverchargeYour Secondary deals 50% more damage each time the same disc triggers its effect.
Disc ThrowerAutomatic DetonationWeakspot hits with your Primary automatically trigger your Secondary.
Disc ThrowerPriming FlightPrimary and Secondary deals up to 100% increased damage based on distance traveled.
Tesla GunSpark GapIncrease fire rate the longer you fire without letting go of your Primary.
Tesla GunStreamlined TransistorIncrease damage the longer you fire without letting go of your Primary.
Tesla GunCompact TransformerSecondary charges twice as fast.
Tesla GunLarger BatterySecondary can be charged an additional 2 steps, increasing its effect.
Tesla GunWireless TransmitterYour Secondary's duration is increased by 20% for each active Secondary effect.
Tesla GunHigh VoltageDeal 20% more Primary damage to enemies currently being hit by the Secondary.
Tesla GunHigh-FrequencyIncreases range/radius of your Secondary by 50%.
Tesla GunBackup BatteryIncrease magazine size by 50. Killing enemies grants 10 stacks of Backup Battery. When you run out of ammo, stacks of Backup Battery are consumed to instantly refund 1 ammo per stack.
Plasma LauncherSeismic FuelHitting 3 enemies increases the explosion radius for 5 sec.
Plasma LauncherMolotov FuelEnemies take 50% continuous weapon damage for 5 sec. after being hit.
Plasma LauncherRevolving ValveLasting attacks have doubled duration, charged attacks have halved buildup.
Plasma LauncherExplosive ValveDamage now scales with the projectile's explosion radius.
Plasma LauncherAccelerating CoreExplosions increase in size the further the projectile travels. Up to 100%.
Plasma LauncherBouncy CoreProjectiles bounce 2 times or until an enemy is directly hit, exploding each bounce and dealing 25% more damage.
Plasma LauncherSpreading HeatHitting an enemy suffering from status effects or that is Stunned, Slowed, Frozen or Rooted deals the same damage to a nearby enemy.
Plasma LauncherRepeating BlastsPlasma Launcher explosions have a 60% chance of triggering again. Additional explosions can also trigger again, but have a 20% decreased chance per explosion.
Brine RevolverCombustion MuzzleReloading empowers the next bullet, making it deal 50% more damage.
Brine RevolverCritical CylinderWeakspot hits have a chance to recover 1 ammo.
Brine RevolverFast TriggerA bullet fired within 0.8 sec. of the last one deals 25% increased damage. Damage stacks until reload.
Brine RevolverBoosted CylinderHitting an enemy with your Secondary increases fire rate for 3 sec.
Brine RevolverOverload BulletsAdds stacks of "Overload" to the player. Overload stacks are consumed when shooting an enemy with your Secondary. Your Secondary deals 25% additional damage per stack of Overload at the time of firing.
Brine RevolverCritical BulletsEach consecutive Weakspot hit increases damage by 5%. Reloading resets the damage bonus.
Brine RevolverExploitative BulletsYour damage over time multiplier is increased by 50% while scoped.
Brine RevolverAccelerating BulletsDeals 50% more Weakspot damage to enemies beyond 20 meters.
Combat BowSpined ArrowArrows deal 25% weapon damage as damage over time. Can stack, but all stacks disappear after 5 sec.
Combat BowPressure ArrowArrows have an aura around them that damages enemies it passes through, dealing 50% weapon damage.
Combat BowTrue FormSweetspots always count as Weakspot hits.
Combat BowConsistent ScopeSweetspots shoot an additional arrow that deals 50% less damage.
Combat BowStable StringEach consecutive Weakspot hit deals 10% increased damage. Stacks 25 times.
Combat BowElastic StringReaches full charge faster; continuing to charge increases damage by up to 50%.
Combat BowLongbowArrows deal up to 50% more Weakspot damage based on the distance traveled.
Combat BowShortbowArrows are automatically shot once fully charged. Can be held to shoot continuously.
Fish DeityElastic GooProjectiles bounce, exploding and dealing 25% more damage for each bounce.
Fish DeitySoftening AcidEnemies hit by your Primary take 50% more damage from your next Secondary.
Fish DeityWeakening JabsEnemies hit by your Secondary are Weakened and Slowed.
Fish DeityRepeating JabsWeakspot stabs create a second stab.
Fish DeityPursuing HornKilling an enemy refreshes Dash. Dashing increases your Secondary damage by 25% for 2 sec.
Fish DeityLong HornSecondary range increases by 50%.
Fish DeityStunning StrikeIncrease the Fish Deity's Stun duration by 300%.
Fish DeityDischarging ReloadA discarded Fish Deity explodes in a 8-meter radius after reloading, dealing 2000 damage and stunning enemies hit.
ShotgunLight FrameMoving during combat builds Momentum that increases fire rate by up to 80% and movement speed by up to 80%. Clears outside of combat and drains while standing still.
ShotgunLong BarrelReduces spread by 50% and increases Weakspot damage by 50%.
ShotgunSawed-Off BarrelIncreases damage by 50%, but also increases spread by 50%.
ShotgunHeavy ShellSecondary Fire applies Slow and Weak on enemies hit.
ShotgunCompact ShellKilling an enemy makes the next shot deal 100% more damage. Does not stack.
ShotgunOptimized GaugeDeal 50% additional damage to Stunned, Slowed, Frozen or Rooted enemies.
ShotgunAutomatic TriggerUsing your Primary makes the next Secondary attack deal 80% more damage.
ShotgunAutomatic ActionUsing your Secondary makes the next Primary attack deal 80% more damage.
Harpoon GunCharged HarpoonsPrimary and Secondary can be charged, causing up to 6 harpoons to be fired in quick succession.
Harpoon GunRapid HarpoonsIncreases fire rate by 50%.
Harpoon GunSplitting HarpoonsWeakspots create an additional harpoon that seeks out a new target.
Harpoon GunBlessed HarpoonsPrimary and Secondary deals 10% more damage for every Minor and Major Blessing.
Harpoon GunCharmed HarpoonsGain buffs based on your Charms. Common: +20% fire rate and +20% damage. Rare: +30% reload speed and +20% Blessing trigger chance. Legendary: Shoot an extra harpoon.
Harpoon GunIncreased ComboIncreases maximum Combo Points by 1.
Harpoon GunPrecise ComboMarks a random Combo Point. Spending that amount of Combo Points increases the effect as if it consumed the maximum amount +1.
Harpoon GunPlentiful ComboFor each consumed Combo Point, refill 1 ammo.
Engine RifleProlonged RevvingShooting enemies reduces Heat.
Engine RifleGreased BarrelIncreases damage the longer you fire without letting go of your Primary or Secondary.
Engine RifleInsulated BarrelIncreases fire rate by up to 100% the higher your Heat is.
Engine RifleHeat ConverterDeal up to 100% more damage the higher your Heat is.
Engine RifleBinary CoolingHeat no longer decreases over time after Overheating, but is cleared after 5 sec.

Patch note: Hotfix 1.3.62817 fixed Binary Cooling not working for some players.

Engine RifleBurst CoolingStops Heat from increasing for 5 sec. after Overheated is cleared.
Engine RifleLarge CapacityIncreases the max clip size and the Overheat threshold by 100%.
Engine RifleHeat ExpulsionExplodes in a 15-meter radius once Overheated, dealing 1000% weapon damage.

All 71 distinct ability Forge upgrades

Five are shared; the other 66 belong to one ability. Each ability therefore has 16 documented choices. Select an ability below for its unique effects, or Shared for the common pool.

All 71 distinct ability Forge effects, including five shared upgrades
AbilityUpgradeEffect
All abilitiesExtra PocketsAdds 3 ability charges. Source ↗
All abilitiesIncreased EfficiencyKills reduce the ability cooldown. Source ↗
All abilitiesRich Get RicherEach ability charge reduces cooldown by 10%. Source ↗
All abilitiesInvestmentAbility damage increases by 10% for each God Blessing on that ability. Source ↗
All abilitiesDouble TroubleAbility Blessings have a 30% chance to trigger twice. Source ↗
Frag GrenadeExposure BlastEnemies struck by a grenade explosion take 15% more damage. Source ↗
Frag GrenadeDominoEnemies killed by a grenade, or shortly after its hit, explode for 60% ability damage. Source ↗
Frag GrenadeExplosive CullingGrenade damage increases against enemies with more missing Health. Source ↗
Frag GrenadeImplosive ForceThe explosion pulls enemies inward and stuns them for 1 second. Source ↗
Frag GrenadeCluster BombDetonating grenades split into explosive fragments. Source ↗
Frag GrenadeCompact GrenadeTriples grenade damage; halves available charges, rounded up. Source ↗
Frag GrenadeShrapnelHits add continuous damage equal to 25% grenade damage for 3 seconds. Source ↗
Frag GrenadeBouncy BombGrenades survive enemy impacts and explode on each bounce. Bounce blasts have half range and damage. Source ↗
Frag GrenadeGas GrenadeLeaves a gas cloud dealing continuous damage equal to 50% grenade damage. Source ↗
Frag GrenadeGashing ShellDeals 25% more damage to enemies with status effects, Stun, Slow, Frozen or Root. Source ↗
Frag GrenadeSharp ShellGrenade weakspot hits increase explosion damage by 25% and restore 25% of the cooldown. Source ↗
AnchorSelf-sustainingEach enemy hit reduces the ability cooldown by 10%. Source ↗
AnchorThe ThrillEach enemy hit grants 10% movement speed for 5 seconds. Source ↗
AnchorGrenanchorChanges the Anchor into a thrown attack. Source ↗
AnchorBrineLeaves a toxic pool that repeatedly deals 25% Anchor damage to nearby enemies. Source ↗
AnchorBulwarkGrants brief invulnerability during the swing. Source ↗
AnchorFearlessDeals 50% more damage within 5 meters. Source ↗
AnchorAnchoredGrounds flying enemies and makes them take 100% more damage for 5 seconds. Source ↗
AnchorBonebreakerEnemies hit deal 25% less damage for 5 seconds. Source ↗
AnchorMightyHits knock enemies back. Source ↗
AnchorGeyserAdds a delayed explosion at the impact point for 150% Anchor damage. Source ↗
AnchorDeath SlamDeals 50% more damage against enemies at full Health. Source ↗
Smiting SpearShockwaveSticking a spear and every third hit create a shockwave dealing 40 damage. Source ↗
Smiting SpearChain PulseA pulse has a 60% chance to trigger pulses from other spears. Source ↗
Smiting SpearCharmed SpearCommon Charm: +20% pulse damage. Rare: +50% duration. Legendary: +1 pulse. Source ↗
Smiting SpearSticking SpearSpears attached to enemies deal 20% more pulse damage. Source ↗
Smiting SpearWeakspot SpearSpears attached to weakspots gain 25% damage and range. Source ↗
Smiting SpearFragmenting SpearSticking fires a 40-damage fragment at a nearby enemy; additional attached spears add fragments. Source ↗
Smiting SpearSpear GridAttached spears form a field between them that deals 30 damage to entering enemies. Source ↗
Smiting SpearSplit SpearThrows additional spears diagonally left and right. Source ↗
Smiting SpearEnduring SpearA kill from a spear, or shortly after its hit, resets that spear’s duration. Source ↗
Smiting SpearEnvironmental SpearSpears attached to scenery Slow nearby enemies and make them take 5% more damage. Source ↗
Smiting SpearCharged SpearCharging consumes ability charges. Each consumed charge increases damage and duration, and decreases damage intervals, by 50%. Source ↗
Ancient CoreCone BlastHits every enemy in a cone instead of only the first target. Source ↗
Ancient CoreGold BlastEnemies killed by the blast drop Gold. Source ↗
Ancient CoreStun BlastAdds Stun to the blast. Source ↗
Ancient CoreBounce BlastThe blast bounces to one additional nearby enemy. Source ↗
Ancient CoreActive ReloadA Core kill resets its cooldown. Source ↗
Ancient CoreTarget LockRepeated Core hits against the same enemy each add 10% damage. Source ↗
Ancient CoreHunter's MarkMarks the target for 5 seconds, increasing all weakspot damage it receives by 25%. Source ↗
Ancient CoreLaser SightDistance increases damage by up to 50%. Source ↗
Ancient CoreDeath StrikeDeals 50% more damage against enemies at full Health. Source ↗
Ancient CoreTrigger HappyUsing the Core within 2 seconds of its cooldown refreshing grants 50% more damage. Source ↗
Ancient CoreExplosive BlastAdds an impact explosion dealing 25% of the hit’s damage to nearby enemies. Source ↗
Brine FieldQuality Over QuantityRecasting improves the current field instead of placing another: +20% benefits and +20% area. Source ↗
Brine FieldPersonal SpaceEnemies in the field take 15% more damage from all sources. Source ↗
Brine FieldSafety DanceThe field grants 30% increased fire rate. Source ↗
Brine FieldLingering FieldField effects persist for 5 seconds after a player or enemy leaves. Source ↗
Brine FieldSteady FieldPlayers inside the field deal 30% more weakspot damage. Source ↗
Brine FieldMobility FieldAttaches the field to you, reducing its size by 20%. Source ↗
Brine FieldEnd With a Bang!A destroyed field explodes for 300 damage in a 10-meter radius. Source ↗
Brine FieldTime WarpIncreases the enemy Slow by 20% and Slows enemy projectiles in the field by 70%. Source ↗
Brine FieldNoxious BubbleStatus effects on enemies inside the field tick at 200% speed. Source ↗
Brine FieldExpanding TerritoryThe deployed field continually grows. Source ↗
Brine FieldSanctumBrine Field Blessings trigger 3% more frequently per meter of radius. Source ↗
TurretSniper ModeFires more slowly, gains 500% damage, and every hit counts as a weakspot.

The archived tooltip says “reduce Fire Rate by 200%”. Its numerical interpretation is unclear, so this planner does not calculate a firing interval from that phrase.

Source ↗
TurretDronesTurrets fly near you and shoot nearby enemies. Source ↗
TurretAmmo TransferA Turret hit has a 60% chance to restore 1 round to your magazine. Source ↗
TurretBuddy SystemReduces cooldown by 10 seconds and lowers individual Turret damage; nearby Turrets increase one another’s damage. Source ↗
TurretUnstable CoresDeployment creates an explosion and Stun in a 10-meter radius. Source ↗
TurretSentinelEach player within 15 meters grants the Turret 20% fire rate. Source ↗
TurretPersistentAdds 10% damage and 50% duration. Source ↗
TurretSpiked AmmunitionProjectiles explode on impact and deal 25% additional damage. Source ↗
TurretGuiding BulletYou deal 25% more damage to the Turret’s target. Source ↗
TurretTeamworkTurret kills add 10% to your fire rate; your kills add 10% to Turret fire rate. Source ↗
TurretRicochetShots bounce to another enemy, dealing 50% less damage on the bounce. Source ↗

How to evaluate a Forge choice

  1. Confirm the fire mode. A charge, Weakspot or Secondary trigger is not valuable if the selected mode rarely produces it.
  2. Estimate real uptime. Distance, uninterrupted firing and kill conditions should be judged in the encounter that is ending the run.
  3. Repair the bottleneck. Range, magazine, reload or control can beat another damage clause if it lets you complete the attack cycle safely.
  4. Check interaction wording. Treat “Primary”, “Secondary”, “Weakspot” and status requirements literally; do not assume an effect applies to every source.

Put the upgrade into a build

Build Creator

Combine fire modes, Aspects, weapon Forge upgrades, an Ability and Charms.

Weapon unlocks

Review each verified unlock requirement and compare fire modes.

Deep Water 30

Prioritise survival and encounter coverage for the checkpoint.