Skills / Ancient Forge upgrades

Abyssus Ancient Forge Upgrades

Search 72 catalogued weapon-specific Forge effects across all 9 weapons. Start with an upgrade whose trigger your fire mode can repeat, then add a multiplier or uptime improvement that protects the same loop.

Patch 1.3.62817 selection rule

Trigger first, multiplier second

Continuous fireSpark Gap, Streamlined Transistor and Greased Barrel reward holding the firing loop.
Weakpoint precisionStable String, Critical Bullets and Long Barrel only pay when aim satisfies their condition.
Primary–secondary loopHigh Voltage, Automatic Trigger and Automatic Action reward alternating or overlapping attacks.
Geometry / distanceWhetting Bounce, Priming Flight and Accelerating Core require the arena and positioning to cooperate.

All weapon Forge effects

Weapon-specific Ancient Forge upgrades and reviewed reference effects.
WeaponUpgradeReference effect text
Disc ThrowerSpare Discs+3 maximum stored discs.
Disc ThrowerSlim DiscsIncreases disc speed by 100% and reduces spread and damage falloff.
Disc ThrowerHalting DiscsDiscs spin in place for 2 sec. after hitting an enemy, then continue their arc. They deal continuous damage to nearby enemies while spinning.
Disc ThrowerTwin DiscsWeakspot hits fire an additional disc that deals 70% less damage and is destroyed on impact.
Disc ThrowerWhetting BounceDiscs deal 120% more damage if they bounce on the environment before hitting an enemy.
Disc ThrowerElemental OverchargeYour Secondary deals 50% more damage each time the same disc triggers its effect.
Disc ThrowerAutomatic DetonationWeakspot hits with your Primary automatically trigger your Secondary.
Disc ThrowerPriming FlightPrimary and Secondary deals up to 100% increased damage based on distance traveled.
Tesla GunSpark GapIncrease fire rate the longer you fire without letting go of your Primary.
Tesla GunStreamlined TransistorIncrease damage the longer you fire without letting go of your Primary.
Tesla GunCompact TransformerSecondary charges twice as fast.
Tesla GunLarger BatterySecondary can be charged an additional 2 steps, increasing its effect.
Tesla GunWireless TransmitterYour Secondary's duration is increased by 20% for each active Secondary effect.
Tesla GunHigh VoltageDeal 20% more Primary damage to enemies currently being hit by the Secondary.
Tesla GunHigh-FrequencyIncreases range/radius of your Secondary by 50%.
Tesla GunBackup BatteryIncrease magazine size by 50. Killing enemies grants 10 stacks of Backup Battery. When you run out of ammo, stacks of Backup Battery are consumed to instantly refund 1 ammo per stack.
Plasma LauncherSeismic FuelHitting 3 enemies increases the explosion radius for 5 sec.
Plasma LauncherMolotov FuelEnemies take 50% continuous weapon damage for 5 sec. after being hit.
Plasma LauncherRevolving ValveLasting attacks have doubled duration, charged attacks have halved buildup.
Plasma LauncherExplosive ValveDamage now scales with the projectile's explosion radius.
Plasma LauncherAccelerating CoreExplosions increase in size the further the projectile travels. Up to 100%.
Plasma LauncherBouncy CoreProjectiles bounce 2 times or until an enemy is directly hit, exploding each bounce and dealing 25% more damage.
Plasma LauncherSpreading HeatHitting an enemy suffering from status effects or that are Stunned, Slowed or Frozen deals the same damage to a nearby enemy.
Plasma LauncherRepeating BlastsPlasma Launcher explosions have a 60% chance of triggering again. Additional explosions can also trigger again, but have a 20% decreased chance per explosion.
Brine RevolverCombustion MuzzleReloading empowers the next bullet, making it deal 50% more damage.
Brine RevolverCritical CylinderWeakspot hits have a chance to recover 1 ammo.
Brine RevolverFast TriggerA bullet fired within 0.8 sec. of the last one deals 25% increased damage. Damage stacks until reload.
Brine RevolverBoosted CylinderHitting an enemy with your Secondary increases fire rate for 3 sec.
Brine RevolverOverload BulletsAdds stacks of "Overload" to the player. Overload stacks are consumed when shooting an enemy with your Secondary. Your Secondary deals 25% additional damage per stack of Overload at the time of firing.
Brine RevolverCritical BulletsEach consecutive Weakspot hit increases damage by 5%. Damage bonus resets when reloading and between Depths.
Brine RevolverExploitative BulletsYour damage over time multiplier is increased by 50% while scoped.
Brine RevolverAccelerating BulletsDeals 50% more Weakspot damage to enemies beyond 20 meters.
Combat BowSpined ArrowArrows deal 25% weapon damage as damage over time. Can stack, but all stacks disappear after 5 sec.
Combat BowPressure ArrowArrows have an aura around them that damages enemies it passes through, dealing 50% weapon damage.
Combat BowTrue FormSweetspots always count as Weakspot hits.
Combat BowConsistent ScopeSweetspots shoot an additional arrow that deals 50% less damage.
Combat BowStable StringEach consecutive Weakspot hit deals 10% increased damage. Stacks 25 times.
Combat BowElastic StringYou can charge further before the Sweetspot, dealing up to 50% more damage.
Combat BowLongbowArrows deal up to 50% more Weakspot damage based on the distance traveled.
Combat BowShortbowArrows are automatically shot once fully charged. Can be held to shoot continuously.
Fish DeityElastic GooProjectiles bounce, exploding and dealing 25% more damage for each bounce.
Fish DeitySoftening AcidEnemies hit by your Primary take 50% more damage from your next Secondary.
Fish DeityWeakening JabsEnemies hit by your Secondary are Weakened and Slowed.
Fish DeityRepeating JabsWeakspot stabs create a second stab.
Fish DeityPursuing HornKilling an enemy refreshes Dash. Dashing increases your Secondary damage by 25% for 2 sec.
Fish DeityLong HornSecondary range increases by 50%.
Fish DeityStunning StrikeIncrease the Fish Deity's Stun duration by 300%.
Fish DeityDischarging ReloadA discarded Fish Deity explodes in a 8-meter radius after reloading, dealing 2000 damage and stunning enemies hit.
ShotgunLight FrameMoving during combat builds Momentum that increases fire rate by up to 80% and movement speed by up to 80%. Clears outside of combat and drains while standing still.
ShotgunLong BarrelReduces spread by 50% and increases Weakspot damage by 50%.
ShotgunSawed-Off BarrelIncreases damage by 50%, but also increases spread by 50%.
ShotgunHeavy ShellSecondary Fire applies Slow and Weak on enemies hit.
ShotgunCompact ShellKilling an enemy makes the next shot deal 100% more damage. Does not stack.
ShotgunOptimized GaugeDeal 50% additional damage to Stunned, Slowed or Frozen enemies.
ShotgunAutomatic TriggerUsing your Primary makes the next Secondary attack deal 80% more damage.
ShotgunAutomatic ActionUsing your Secondary makes the next Primary attack deal 80% more damage.
Harpoon GunCharged HarpoonsPrimary and Secondary can be charged, causing up to 6 harpoons to be fired in quick succession.
Harpoon GunRapid HarpoonsIncreases fire rate by 50%.
Harpoon GunSplitting HarpoonsWeakspots create an additional harpoon that seeks out a new target.
Harpoon GunBlessed HarpoonsPrimary and Secondary deals 10% more damage for every Minor and Major Blessing.
Harpoon GunCharmed HarpoonsGain buffs based on your Charms.\n\nCommon: +20% fire rate and +20% damage.\nRare: +30% reload speed and +20% Blessing trigger chance.\nLegendary: Shoot an extra harpoon.
Harpoon GunIncreased ComboIncreases maximum Combo Points by 1.
Harpoon GunPrecise ComboMarks a random Combo Point. Spending that amount of Combo Points increases the effect as if it consumed the maximum amount +1.
Harpoon GunPlentiful ComboFor each consumed Combo Point, refill 1 ammo.
Engine RifleProlonged RevvingShooting enemies reduces Heat.
Engine RifleGreased BarrelIncreases damage the longer you fire without letting go of your Primary or Secondary.
Engine RifleInsulated BarrelIncreases fire rate by up to 100% the higher your Heat is.
Engine RifleHeat ConverterDeal up to 100% more damage the higher your Heat is.
Engine RifleBinary CoolingHeat no longer decreases over time after Overheating, but is cleared after 5 sec.

Patch note: Hotfix 1.3.62817 fixed Binary Cooling not working for some players.

Engine RifleBurst CoolingStops Heat from increasing for 5 sec. after Overheated is cleared.
Engine RifleLarge CapacityIncreases the max clip size and the Overheat threshold by 100%.
Engine RifleHeat ExpulsionExplodes in a 15-meter radius once Overheated, dealing 1000% weapon damage.

How to evaluate a Forge choice

  1. Confirm the fire mode. A charge, Weakspot or Secondary trigger is not valuable if the selected mode rarely produces it.
  2. Estimate real uptime. Distance, uninterrupted firing and kill conditions should be judged in the encounter that is ending the run.
  3. Repair the bottleneck. Range, magazine, reload or control can beat another damage clause if it lets you complete the attack cycle safely.
  4. Check interaction wording. Treat “Primary”, “Secondary”, “Weakspot” and status requirements literally; do not assume an effect applies to every source.

Put the upgrade into a build

Build Creator

Combine fire modes, Aspects, weapon Forge upgrades, an Ability and Charms.

Weapon unlocks

Review each verified unlock requirement and compare fire modes.

Deep Water 30

Prioritise survival and encounter coverage for the checkpoint.