Best Disc Thrower Build in Abyssus
Best Disc Thrower build at a glance
Choose the Disc Thrower when the arena gives you walls, corridors, or grouped targets that let one projectile create several useful contacts. Its ceiling comes from geometry, so the build is strong only when you keep controlling the bounce path.
- Primary fire
- Dynamo
- Secondary fire
- Electron Conductors
- Aspect
- Shadows (Night)
- Weapon Forge
- Whetting Bounce · Elemental Overcharge · Automatic Detonation
- Ability
- Smiting Spear
Discs bounce repeatedly between enemies and walls. Our S-tier placement assumes the player can use arena geometry to create reliable repeat contacts rather than throwing into open space.
Best for: Corridors and mixed rooms; strong boss pressure with a short bounce path
Recommended Disc Thrower build
Lean on ricochet geometry: pair bounces with Shadows or Chain Lightning so one throw can contact several targets. Against a boss, shorten the path and use a dedicated single-target charm.
Primary and secondary fire
Dynamo (Primary) — Discs bounce between enemies before returning.
Electron Conductors (Secondary) — Arcs of electricity between discs.
Best Aspect and Blessings
Alternatives: Chain Lightning · Blood
Exact weapon Forge picks
- Whetting Bounce — Discs deal 120% more damage if they bounce on the environment before hitting an enemy.
- Elemental Overcharge — Your Secondary deals 50% more damage each time the same disc triggers its effect.
- Automatic Detonation — Weakspot hits with your Primary automatically trigger your Secondary.
Ability and Charms
Smiting Spear — Hurl a spear that strikes a target area — a top damage ability that pairs with Activate Gun Mode.
Editorial priorities
These are planning goals, not Ancient Forge item names.
Environmental bounce routesSecondary trigger frequencyBoss survivability
How to make the build work
- Start with Dynamo and a bounce-focused weapon Forge upgrade before chasing conditional damage.
- Use Shadows as the setup layer, then add status duration or spread so repeat contacts compound the same target group.
- Once room clear feels stable, add Giant Slayer or another boss-focused slot instead of stacking more pack damage.
Solo, co-op and boss adjustments
Solo route
Solo rooms give you more control over enemy positioning. Circle the outside of the arena, pull enemies toward hard surfaces, and throw across the group instead of directly at the nearest body.
Co-op role
Let a teammate hold the front while you attack through the pack. Avoid firing into open space after allies scatter the room; reposition until the return path can still find a wall or second target.
Boss plan
On a single boss, shorten the path and prioritise repeatable direct hits over spectacular long bounces. Save Smiting Spear for a stable damage window and keep one mobility option for phase changes.
Common mistakes
- Taking Pure Kinetic when the plan depends on elemental triggers
- Chasing extra bounce count before the first bounce is reliable
- Standing still to line up a perfect route while telegraphed attacks are active
Depth 30 variant
Add shield or cooldown charms — the bounce damage carries you, but you still need to survive Depth 30 elite density.
Disc Thrower fire modes
Choose one Primary and one Secondary fire mode at the Workbench. “Recommended” marks this guide’s editorial selection.
Primary fire
- Automatic — Discs return after a hit.
- Fan Fire — Throws discs in a fan pattern.
- DynamoRecommended — Discs bounce between enemies before returning.
Secondary fire
- Inferno Discs — Explosion around the discs.
- Electron ConductorsRecommended — Arcs of electricity between discs.
- Search and Destroy — Discs home to the nearest enemy and detonate.
Disc Thrower Ancient Forge upgrades
These are weapon-specific Ancient Forge upgrades, not generic stat priorities. “Recommended” is an editorial pick for this route.
- Spare Discs — +3 maximum stored discs.
- Slim Discs — Increases disc speed by 100% and reduces spread and damage falloff.
- Halting Discs — Discs spin in place for 2 sec. after hitting an enemy, then continue their arc. They deal continuous damage to nearby enemies while spinning.
- Twin Discs — Weakspot hits fire an additional disc that deals 70% less damage and is destroyed on impact.
- Whetting BounceRecommended — Discs deal 120% more damage if they bounce on the environment before hitting an enemy.
- Elemental OverchargeRecommended — Your Secondary deals 50% more damage each time the same disc triggers its effect.
- Automatic DetonationRecommended — Weakspot hits with your Primary automatically trigger your Secondary.
- Priming Flight — Primary and Secondary deals up to 100% increased damage based on distance traveled.
How to unlock the Disc Thrower
End of Act 2, Stage 4 (Depth 8): destroy the four crystals in the post-boss room to open the weapon door (order does not matter).
Patch and source notes
Official baseline: Abyssus 1.3.62817, released. This page was impact-reviewed on. Read the official hotfix feed.
Hotfix 1.3.62817 fixed the Disc Thrower Connoisseur challenge trigger; it did not document a Disc Thrower balance-value change.
Fire mode, ability and weapon Forge names are reference facts; the selected combination is an editorial recommendation.Names and taxonomy reviewed; legacy effect values are not all independently re-tested. Check the in-game Logbook for a live numeric value, browse the Forge catalogue, and see our methodology for the review policy.
Related weapon builds
Choose the alternative that best addresses this build’s trade-off.