Best Disc Thrower Build in Abyssus
Disc Thrower: unlock and weapon basics
Unlock: After General Kri’su, drop into the pit before taking the exit portal. Destroy the red pylons hidden in the pipes to open the rear temple door; follow the tunnel to the weapon.
Default primary — Automatic: Fires discs that return after a hit.
Default secondary — Inferno Discs: Causes an explosion around discs.
Recommended build ↓ · All modes and effects ↓ · Weapon and mode unlock requirements →
Best Disc Thrower build at a glance
Choose the Disc Thrower when the arena gives you walls, corridors, or grouped targets that let one projectile create several useful contacts. Its ceiling comes from geometry, so the build is strong only when you keep controlling the bounce path.
- Primary fire
- Dynamo
- Secondary fire
- Electron Conductors
- Aspect
- Shadows (Night)
- Weapon Forge
- Whetting Bounce · Elemental Overcharge · Automatic Detonation
- Ability
- Smiting Spear
Discs bounce repeatedly between enemies and walls. Our S-tier placement assumes the player can use arena geometry to create reliable repeat contacts rather than throwing into open space.
Best for: Corridors and mixed rooms; strong boss pressure with a short bounce path
Recommended Disc Thrower build
Lean on ricochet geometry: pair bounces with Shadows or Chain Lightning so one throw can contact several targets. Against a boss, shorten the path and use a dedicated single-target charm.
Primary and secondary fire
Dynamo (Primary) — Fires discs that bounce between enemies before returning.
Electron Conductors (Secondary) — Creates arcs of electricity between discs.
Best Aspect and Blessings
Alternatives: Chain Lightning · Blood
Exact weapon Forge picks
- Whetting Bounce — Discs deal 120% more damage if they bounce on the environment before hitting an enemy.
- Elemental Overcharge — Your Secondary deals 50% more damage each time the same disc triggers its effect.
- Automatic Detonation — Weakspot hits with your Primary automatically trigger your Secondary.
Ability and Charm slots
Smiting Spear — Throws a spear that sticks to enemies or scenery and pulses. Shooting a planted spear can trigger pulses.
One equipped Charm by default. Charm Power unlocks a second slot. The following choices are conditional priorities to find during a run.
- One-slot priority
- Giant Slayer
- After Charm Power
- Giant Slayer + Supersonic
Giant Slayer covers elites and bosses where a second bounce target may be absent. Add Supersonic after unlocking the second slot to preserve your escape.
When to swap: Use Supersonic in the single slot if positioning and survival are ending runs; equip Giant Slayer for the boss when you can make the exchange safely.
Compare the guide’s candidates: Giant Slayer · Supersonic.
Editorial priorities
These are planning goals, not Ancient Forge item names.
Environmental bounce routesSecondary trigger frequencyBoss survivability
Before you can use this setup
- Dynamo: Inferno — Hit 5 enemies with a single flame burst while using the Disc Thrower.
- Electron Conductors: Dr. Discstein — Kill 50 enemies with Lightning while having the Disc Thrower equipped.
- Smiting Spear: Defeat General Kri’su a second time. Climb the platforms that rise from the water and interact with the altar. Ability unlock details →
- Unlock Ancient Forge to find upgrades during expeditions. The listed upgrades are priorities, not guaranteed drops; Artificer permits a weapon and ability choice at the same Forge.
If a recommended mode is still locked, start with this weapon’s default modes (Automatic / Inferno Discs). Treat that as a temporary setup and pursue the listed challenges before expecting the full route.
Charm names link to their effects and challenge unlocks. Unlocking an item adds availability; it does not guarantee it will appear in your next run.
How to make the build work
- Start with Dynamo and a bounce-focused weapon Forge upgrade before chasing conditional damage.
- Use Shadows as the setup layer, then add status duration or spread so repeat contacts compound the same target group.
- Once room clear feels stable, add Giant Slayer or another boss-focused slot instead of stacking more pack damage.
Solo, co-op and boss adjustments
Solo route
Solo rooms give you more control over enemy positioning. Circle the outside of the arena, pull enemies toward hard surfaces, and throw across the group instead of directly at the nearest body.
Co-op role
Let a teammate hold the front while you attack through the pack. Avoid firing into open space after allies scatter the room; reposition until the return path can still find a wall or second target.
Boss plan
On a single boss, shorten the path and prioritise repeatable direct hits over spectacular long bounces. Save Smiting Spear for a stable damage window and keep one mobility option for phase changes.
Common mistakes
- Taking Pure Kinetic when the plan depends on elemental triggers
- Chasing extra bounce count before the first bounce is reliable
- Standing still to line up a perfect route while telegraphed attacks are active
Deep Water 30 variant
At Deep Water 30, preserve an escape with Supersonic and reserve Giant Slayer for elites or bosses; avoid committing to a bounce line that traps you.
Disc Thrower fire modes
Choose one Primary and one Secondary fire mode at the Workbench. “Recommended” marks this guide’s editorial selection.
Primary fire
- Automatic — Fires discs that return after a hit.
- Fan Fire — Fires discs in a fan pattern.
- DynamoRecommended — Fires discs that bounce between enemies before returning.
Secondary fire
- Inferno Discs — Causes an explosion around discs.
- Electron ConductorsRecommended — Creates arcs of electricity between discs.
- Search and Destroy — Redirects discs towards their nearest enemy and destroy them on impact.
Disc Thrower Ancient Forge upgrades
These are weapon-specific Ancient Forge upgrades, not generic stat priorities. “Recommended” is an editorial pick for this route.
- Spare Discs — +3 maximum stored discs.
- Slim Discs — Increases disc speed by 100% and reduces spread and damage falloff.
- Halting Discs — Discs spin in place for 2 sec. after hitting an enemy, then continue their arc. They deal continuous damage to nearby enemies while spinning.
- Twin Discs — Weakspot hits fire an additional disc that deals 70% less damage and is destroyed on impact.
- Whetting BounceRecommended — Discs deal 120% more damage if they bounce on the environment before hitting an enemy.
- Elemental OverchargeRecommended — Your Secondary deals 50% more damage each time the same disc triggers its effect.
- Automatic DetonationRecommended — Weakspot hits with your Primary automatically trigger your Secondary.
- Priming Flight — Primary and Secondary deals up to 100% increased damage based on distance traveled.
How to unlock the Disc Thrower
After General Kri’su, drop into the pit before taking the exit portal. Destroy the red pylons hidden in the pipes to open the rear temple door; follow the tunnel to the weapon.
Patch and source notes
Official baseline: Abyssus 1.3.62817, released. This page was impact-reviewed on. Read the official hotfix feed.
Hotfix 1.3.62817 fixed the Disc Thrower Connoisseur challenge trigger; it did not document a Disc Thrower balance-value change.
Fire mode, ability and weapon Forge names are reference facts; the selected combination is an editorial recommendation.All 72 names and effect descriptions were checked against game-tooltip images and official patch notes. Source-checked, not independently measured in gameplay. Check the in-game Logbook for a live numeric value, browse the Forge catalogue, and see our methodology for the review policy.
Related weapon builds
Choose the alternative that best addresses this build’s trade-off.