Builds / Disc Thrower
Best Disc Thrower Build in Abyssus
Broken ricochet mechanics — discs bounce repeatedly between enemies and walls. Judged by max potential, the community's strongest overall pick.
Best for: Corridor & mixed rooms; melts bosses with the right aspects
Recommended Disc Thrower build
Lean on the ricochet geometry: pair bounces with Shadows or Chain Lightning so a single throw hits the whole room repeatedly. With the right charms it deletes bosses before they react.
⚑ Best Aspect
Shadows (Night) — or Chain Lightning / Blood
✦ Key Blessings
- Shadows for +20% damage taken & longer status
- Chain Lightning for screen-clearing arcs
- Blood (Hemorrhage) for melt
⚒ Ancient Forge mods
- Ricochet / bounce count
- Projectile damage
- avoid "Pure Kinetic" (disables elemental procs)
◈ Recommended Charms
- Giant Slayer (+20% vs elites/bosses)
- Supersonic (halve dash cooldown)
➤ Ability
Smiting Spear
Pros / Cons
- ✔ Highest max potential in the game
- ✔ Multi-hit ricochet
- ✔ Amazing with Shadows/Lightning
- ✘ High skill: projectile aim & prediction
- ✘ Weaker until modded
Depth 30 variant
Add shield or cooldown charms — the bounce damage carries you, but you still need to survive Depth 30 elite density.
Disc Thrower fire modes
Pick one primary and one secondary fire mode at the Workbench. Each weapon has three of each.
Primary fire
- Automatic — Discs return after a hit.
- Fan Fire — Throws discs in a fan pattern.
- Dynamo — Discs bounce between enemies before returning.
Secondary fire
- Inferno Discs — Explosion around the discs.
- Electron Conductors — Arcs of electricity between discs.
- Search and Destroy — Discs home to the nearest enemy and detonate.
Disc Thrower Ancient Forge upgrades
Weapon-specific Forge mods that reshape how the Disc Thrower plays.
- Spare Discs — +3 maximum stored discs.
- Slim Discs — Increases disc speed by 100% and reduces spread and damage falloff.
- Halting Discs — Discs spin in place for 2 sec. after hitting an enemy, then continue their arc. They deal continuous damage to nearby enemies while spinning.
- Twin Discs — Weakspot hits fire an additional disc that deals 70% less damage and is destroyed on impact.
- Whetting Bounce — Discs deal 120% more damage if they bounce on the environment before hitting an enemy.
- Elemental Overcharge — Your Secondary deals 50% more damage each time the same disc triggers its effect.
- Automatic Detonation — Weakspot hits with your Primary automatically trigger your Secondary.
- Priming Flight — Primary and Secondary deals up to 100% increased damage based on distance traveled.
How to unlock the Disc Thrower
End of Act 2, Stage 4 (Depth 8): destroy the four crystals in the post-boss room to open the weapon door (order does not matter).
Customise this build in the Build Creator →