Best Disc Thrower Build in Abyssus

Tier SPatch 1.3.62817The Sharp WeaponRicochet / highest ceiling

Disc Thrower: unlock and weapon basics

Unlock: After General Kri’su, drop into the pit before taking the exit portal. Destroy the red pylons hidden in the pipes to open the rear temple door; follow the tunnel to the weapon.

Default primary — Automatic: Fires discs that return after a hit.

Default secondary — Inferno Discs: Causes an explosion around discs.

Recommended build ↓ · All modes and effects ↓ · Weapon and mode unlock requirements →

Patch 1.3.62817 quick answer

Best Disc Thrower build at a glance

Choose the Disc Thrower when the arena gives you walls, corridors, or grouped targets that let one projectile create several useful contacts. Its ceiling comes from geometry, so the build is strong only when you keep controlling the bounce path.

Primary fire
Dynamo
Secondary fire
Electron Conductors
Aspect
Shadows (Night)
Weapon Forge
Whetting Bounce · Elemental Overcharge · Automatic Detonation
Ability
Smiting Spear

Discs bounce repeatedly between enemies and walls. Our S-tier placement assumes the player can use arena geometry to create reliable repeat contacts rather than throwing into open space.

Best for: Corridors and mixed rooms; strong boss pressure with a short bounce path

Want to tune this setup?Modes, Aspect, weapon Forge and ability are preselected. Charms load as comparison candidates; equip the one- or two-slot combination described above.
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How to make the build work

  1. Start with Dynamo and a bounce-focused weapon Forge upgrade before chasing conditional damage.
  2. Use Shadows as the setup layer, then add status duration or spread so repeat contacts compound the same target group.
  3. Once room clear feels stable, add Giant Slayer or another boss-focused slot instead of stacking more pack damage.

Solo, co-op and boss adjustments

Solo route

Solo rooms give you more control over enemy positioning. Circle the outside of the arena, pull enemies toward hard surfaces, and throw across the group instead of directly at the nearest body.

Co-op role

Let a teammate hold the front while you attack through the pack. Avoid firing into open space after allies scatter the room; reposition until the return path can still find a wall or second target.

Boss plan

On a single boss, shorten the path and prioritise repeatable direct hits over spectacular long bounces. Save Smiting Spear for a stable damage window and keep one mobility option for phase changes.

Common mistakes

  • Taking Pure Kinetic when the plan depends on elemental triggers
  • Chasing extra bounce count before the first bounce is reliable
  • Standing still to line up a perfect route while telegraphed attacks are active

Deep Water 30 variant

At Deep Water 30, preserve an escape with Supersonic and reserve Giant Slayer for elites or bosses; avoid committing to a bounce line that traps you.

Disc Thrower fire modes

Choose one Primary and one Secondary fire mode at the Workbench. “Recommended” marks this guide’s editorial selection.

Primary fire

  • Automatic — Fires discs that return after a hit.
  • Fan Fire — Fires discs in a fan pattern.
  • DynamoRecommended — Fires discs that bounce between enemies before returning.

Secondary fire

  • Inferno Discs — Causes an explosion around discs.
  • Electron ConductorsRecommended — Creates arcs of electricity between discs.
  • Search and Destroy — Redirects discs towards their nearest enemy and destroy them on impact.

Disc Thrower Ancient Forge upgrades

These are weapon-specific Ancient Forge upgrades, not generic stat priorities. “Recommended” is an editorial pick for this route.

  • Spare Discs — +3 maximum stored discs.
  • Slim Discs — Increases disc speed by 100% and reduces spread and damage falloff.
  • Halting Discs — Discs spin in place for 2 sec. after hitting an enemy, then continue their arc. They deal continuous damage to nearby enemies while spinning.
  • Twin Discs — Weakspot hits fire an additional disc that deals 70% less damage and is destroyed on impact.
  • Whetting BounceRecommended — Discs deal 120% more damage if they bounce on the environment before hitting an enemy.
  • Elemental OverchargeRecommended — Your Secondary deals 50% more damage each time the same disc triggers its effect.
  • Automatic DetonationRecommended — Weakspot hits with your Primary automatically trigger your Secondary.
  • Priming Flight — Primary and Secondary deals up to 100% increased damage based on distance traveled.

How to unlock the Disc Thrower

After General Kri’su, drop into the pit before taking the exit portal. Destroy the red pylons hidden in the pipes to open the rear temple door; follow the tunnel to the weapon.

Customise this build in the Build Creator →

Patch and source notes

Official baseline: Abyssus 1.3.62817, released. This page was impact-reviewed on. Read the official hotfix feed.

Hotfix 1.3.62817 fixed the Disc Thrower Connoisseur challenge trigger; it did not document a Disc Thrower balance-value change.

Fire mode, ability and weapon Forge names are reference facts; the selected combination is an editorial recommendation.All 72 names and effect descriptions were checked against game-tooltip images and official patch notes. Source-checked, not independently measured in gameplay. Check the in-game Logbook for a live numeric value, browse the Forge catalogue, and see our methodology for the review policy.

Choose the alternative that best addresses this build’s trade-off.