Skills / Charms

Abyssus Charms List & Decision Guide

This is the complete 40-Charm list in the site’s reviewed dataset. Search exact effect text, then judge the condition: range, health threshold, encounter timing, team benefit and remaining run length can matter more than the headline percentage.

Patch 1.3.62817 quick picks

Strong Charms for common problems

Boss or elite damageGiant Slayer is a direct +20% against those targets.
Ranged precisionHawkeye rewards distance; Marksman rewards an unbroken hit streak.
Low-health safetyLifeline cuts incoming damage under 50% Health; Durable raises the maximum.
Frequent ability useActivate Gun Mode grants fire rate after use; Freebie can preserve the cooldown.
Long-run scalingViolent Commitment and Healthy Commitment scale per completed Depth while equipped.
Soul Fragment runsSpiritual doubles Soul Fragments, trading the slot away from direct combat power. Compare fragment sources and spending priorities.

Search every Charm and effect

Categories are editorial tags added for scanning; the effect column preserves the reviewed game-data wording.

All 40 reviewed Charms with their effect text and editorial role tags.
CharmEffectAvailabilityEditorial role
HawkeyeDeal up to 30% more damage to enemies the further away they are.Squint
Kill 30 enemies beyond 40 meters away.
Damage
Gun Meets FaceDeal 25% more damage to enemies within 10m of you.No challenge prerequisite in the reviewed catalogue.Damage
Activate Gun ModeUsing an ability grants +50% fire rate for 5s.No challenge prerequisite in the reviewed catalogue.Ability loopDamage
Hate Forged10% chance for any hit to deal triple damage.No Need
Complete an Expedition without using the Syringe.
Damage
SupersonicHalves dash cooldown and +15% movement speed.No challenge prerequisite in the reviewed catalogue.MobilitySurvival
Power From Pain+2% damage & move speed for every 10 Health missing.Speedster
Finish an expedition in 30 minutes or less.
DamageMobility
Golden TicketMerchant prices 25% cheaper for all players.No challenge prerequisite in the reviewed catalogue.Economy / progressionCo-op
FanShoot two extra projectiles diagonally left and right.No challenge prerequisite in the reviewed catalogue.Damage
Ms. BoomProjectiles have a 50% chance to explode on hit.Lightbringer
Light up the hidden brazier.
Damage
Mr. BoomYour explosions trigger twice.It's a Blast
Deal 500 000 damage using explosions.
Damage
Gold LureLoot Golems appear 10× more often.Wealthy
Have 1000 Gold on you.
Economy / progression
FreebieUsing your ability has a 50% chance to not trigger cooldown.No challenge prerequisite in the reviewed catalogue.Ability loop
Bandage30% chance to not take damage when hit.Meat Shield
Take 5000 damage.
Survival
Phoenix FeatherRevives and fully heals you; breaks on use.No challenge prerequisite in the reviewed catalogue.Survival
PerfectionistDeal 40% more damage while above 80% Health.No challenge prerequisite in the reviewed catalogue.Damage
Durable+25% max Health while equipped.No challenge prerequisite in the reviewed catalogue.Survival
Consistent KillerKilling an enemy doubles your next hit’s damage.No challenge prerequisite in the reviewed catalogue.Damage
Piercing RoundsProjectiles pierce; +100% damage per pierce.No challenge prerequisite in the reviewed catalogue.Damage
Assassination+50% damage for the first 10s of an encounter.No challenge prerequisite in the reviewed catalogue.Damage
Violent Commitment+3% all damage per Depth completed while equipped.No challenge prerequisite in the reviewed catalogue.Damage
Healthy Commitment+3% max Health per Depth completed while equipped.Thick-skinned
Have more than 1000 maximum Health.
Survival
Slow Power+1% damage every 2s (caps 50%, resets each encounter).Unbeatable
Kill an Elite using a Melee attack.
Damage
Upgrade KitUpgrades the next upgradeable Blessing you collect; breaks on use or when dropped.No challenge prerequisite in the reviewed catalogue.Utility
Gold ConverterHealth pickups and Healing Shrines give 50% of their healing value as Gold instead of restoring Health.No challenge prerequisite in the reviewed catalogue.Economy / progression
Marksman+1% damage per hit (resets on miss, caps 50%).No challenge prerequisite in the reviewed catalogue.Damage
Skeleton KeyOpens all locks without keys.Locksmith
Use 5 keys in one Expedition.
UtilityEconomy / progression
OverkillOverkill damage transfers to the nearest enemy.Exterminate
Deal 9999 damage in a single hit.
Damage
Giant SlayerDeal 20% more damage to Bosses & Elites.No challenge prerequisite in the reviewed catalogue.Damage
Headstart+40% damage, decaying 1% per minute since expedition start.No challenge prerequisite in the reviewed catalogue.Damage
Favored FoeDeal 50% more damage to enemies with modifiers.Redo
Complete an Expedition on Deep Water Level 1.
Damage
LifelineTake 50% less damage while under 50% Health.No challenge prerequisite in the reviewed catalogue.Survival
Overdrive+30% damage, fire rate & move speed; breaks after taking damage.No challenge prerequisite in the reviewed catalogue.DamageMobility
Lucky CharmWishing Well +20% success rate for all players.Heads or Tails? Wrong.
Gain no reward 3 times from the same wishing well.
Economy / progressionCo-op
RevenantDeal 60% more damage to the last enemy that killed you.First of Many
Fail an Expedition for the first time.
Damage
Hex+25% Status Effect effectiveness.Torment
Deal 100 000 damage with damage over time effect.
StatusDamage
BacklineAllies (not you) deal 15% more damage.No challenge prerequisite in the reviewed catalogue.Co-op
Thief's EyeDoubles the contents of chests for you.No challenge prerequisite in the reviewed catalogue.Economy / progression
BlessedDeal 10% more damage for every Minor and Major Blessing.No challenge prerequisite in the reviewed catalogue.Damage
SpiritualGain twice as many Soul Fragments.

Plan Soul Fragment runs →

No challenge prerequisite in the reviewed catalogue.Economy / progression
ProductiveAll players deal +200% to Room Objectives and charge them 200% faster.No challenge prerequisite in the reviewed catalogue.UtilityCo-op

How to compare conditional Charms

Range must match the weapon

Hawkeye wants distance; Gun Meets Face wants targets inside 10 metres. Pick the condition your normal firing loop already satisfies.

Kill triggers need adds

Consistent Killer and Overkill can shine in rooms, but an isolated boss may not provide the kill that activates them.

Economy needs time to repay

Golden Ticket, Gold Lure and Thief’s Eye are easier to justify early in an expedition than immediately before a final damage check.

Breakable effects have a cost

Phoenix Feather breaks after reviving you. Upgrade Kit breaks when dropped; exchanging it costs the item. Overdrive breaks after taking damage. Treat each trigger as part of the price.

Build around the Charm

Abilities

Match the ability to the weapon’s missing job.

Forge upgrades

Search exact weapon upgrade effects.

Soul Wheel priorities

Plan progression without invented node costs.

Build Creator

Test a complete loadout and share the result.