Skills / Charms
Abyssus Charms List & Decision Guide
This is the complete 40-Charm list in the site’s reviewed dataset. Search exact effect text, then judge the condition: range, health threshold, encounter timing, team benefit and remaining run length can matter more than the headline percentage.
Strong Charms for common problems
Search every Charm and effect
Categories are editorial tags added for scanning; the effect column preserves the reviewed game-data wording.
| Charm | Effect | Availability | Editorial role |
|---|---|---|---|
| Hawkeye | Deal up to 30% more damage to enemies the further away they are. | Squint Kill 30 enemies beyond 40 meters away. | Damage |
| Gun Meets Face | Deal 25% more damage to enemies within 10m of you. | No challenge prerequisite in the reviewed catalogue. | Damage |
| Activate Gun Mode | Using an ability grants +50% fire rate for 5s. | No challenge prerequisite in the reviewed catalogue. | Ability loopDamage |
| Hate Forged | 10% chance for any hit to deal triple damage. | No Need Complete an Expedition without using the Syringe. | Damage |
| Supersonic | Halves dash cooldown and +15% movement speed. | No challenge prerequisite in the reviewed catalogue. | MobilitySurvival |
| Power From Pain | +2% damage & move speed for every 10 Health missing. | Speedster Finish an expedition in 30 minutes or less. | DamageMobility |
| Golden Ticket | Merchant prices 25% cheaper for all players. | No challenge prerequisite in the reviewed catalogue. | Economy / progressionCo-op |
| Fan | Shoot two extra projectiles diagonally left and right. | No challenge prerequisite in the reviewed catalogue. | Damage |
| Ms. Boom | Projectiles have a 50% chance to explode on hit. | Lightbringer Light up the hidden brazier. | Damage |
| Mr. Boom | Your explosions trigger twice. | It's a Blast Deal 500 000 damage using explosions. | Damage |
| Gold Lure | Loot Golems appear 10× more often. | Wealthy Have 1000 Gold on you. | Economy / progression |
| Freebie | Using your ability has a 50% chance to not trigger cooldown. | No challenge prerequisite in the reviewed catalogue. | Ability loop |
| Bandage | 30% chance to not take damage when hit. | Meat Shield Take 5000 damage. | Survival |
| Phoenix Feather | Revives and fully heals you; breaks on use. | No challenge prerequisite in the reviewed catalogue. | Survival |
| Perfectionist | Deal 40% more damage while above 80% Health. | No challenge prerequisite in the reviewed catalogue. | Damage |
| Durable | +25% max Health while equipped. | No challenge prerequisite in the reviewed catalogue. | Survival |
| Consistent Killer | Killing an enemy doubles your next hit’s damage. | No challenge prerequisite in the reviewed catalogue. | Damage |
| Piercing Rounds | Projectiles pierce; +100% damage per pierce. | No challenge prerequisite in the reviewed catalogue. | Damage |
| Assassination | +50% damage for the first 10s of an encounter. | No challenge prerequisite in the reviewed catalogue. | Damage |
| Violent Commitment | +3% all damage per Depth completed while equipped. | No challenge prerequisite in the reviewed catalogue. | Damage |
| Healthy Commitment | +3% max Health per Depth completed while equipped. | Thick-skinned Have more than 1000 maximum Health. | Survival |
| Slow Power | +1% damage every 2s (caps 50%, resets each encounter). | Unbeatable Kill an Elite using a Melee attack. | Damage |
| Upgrade Kit | Upgrades the next upgradeable Blessing you collect; breaks on use or when dropped. | No challenge prerequisite in the reviewed catalogue. | Utility |
| Gold Converter | Health pickups and Healing Shrines give 50% of their healing value as Gold instead of restoring Health. | No challenge prerequisite in the reviewed catalogue. | Economy / progression |
| Marksman | +1% damage per hit (resets on miss, caps 50%). | No challenge prerequisite in the reviewed catalogue. | Damage |
| Skeleton Key | Opens all locks without keys. | Locksmith Use 5 keys in one Expedition. | UtilityEconomy / progression |
| Overkill | Overkill damage transfers to the nearest enemy. | Exterminate Deal 9999 damage in a single hit. | Damage |
| Giant Slayer | Deal 20% more damage to Bosses & Elites. | No challenge prerequisite in the reviewed catalogue. | Damage |
| Headstart | +40% damage, decaying 1% per minute since expedition start. | No challenge prerequisite in the reviewed catalogue. | Damage |
| Favored Foe | Deal 50% more damage to enemies with modifiers. | Redo Complete an Expedition on Deep Water Level 1. | Damage |
| Lifeline | Take 50% less damage while under 50% Health. | No challenge prerequisite in the reviewed catalogue. | Survival |
| Overdrive | +30% damage, fire rate & move speed; breaks after taking damage. | No challenge prerequisite in the reviewed catalogue. | DamageMobility |
| Lucky Charm | Wishing Well +20% success rate for all players. | Heads or Tails? Wrong. Gain no reward 3 times from the same wishing well. | Economy / progressionCo-op |
| Revenant | Deal 60% more damage to the last enemy that killed you. | First of Many Fail an Expedition for the first time. | Damage |
| Hex | +25% Status Effect effectiveness. | Torment Deal 100 000 damage with damage over time effect. | StatusDamage |
| Backline | Allies (not you) deal 15% more damage. | No challenge prerequisite in the reviewed catalogue. | Co-op |
| Thief's Eye | Doubles the contents of chests for you. | No challenge prerequisite in the reviewed catalogue. | Economy / progression |
| Blessed | Deal 10% more damage for every Minor and Major Blessing. | No challenge prerequisite in the reviewed catalogue. | Damage |
| Spiritual | Gain twice as many Soul Fragments. | No challenge prerequisite in the reviewed catalogue. | Economy / progression |
| Productive | All players deal +200% to Room Objectives and charge them 200% faster. | No challenge prerequisite in the reviewed catalogue. | UtilityCo-op |
How to compare conditional Charms
Range must match the weapon
Hawkeye wants distance; Gun Meets Face wants targets inside 10 metres. Pick the condition your normal firing loop already satisfies.
Kill triggers need adds
Consistent Killer and Overkill can shine in rooms, but an isolated boss may not provide the kill that activates them.
Economy needs time to repay
Golden Ticket, Gold Lure and Thief’s Eye are easier to justify early in an expedition than immediately before a final damage check.
Breakable effects have a cost
Phoenix Feather breaks after reviving you. Upgrade Kit breaks when dropped; exchanging it costs the item. Overdrive breaks after taking damage. Treat each trigger as part of the price.