Abyssus Weapon Unlocks & Known Requirements

The reviewed dataset contains 7 fully documented weapon requirements and2 entries with limited verified detail. Use the known routes below, then expand a weapon to see its three primary and three secondary fire modes; missing conditions are never guessed.

Patch 1.3.62817 coverage: 7 complete · 2 limited

Known unlock checkpoints with complete steps

ShotgunDefeat the Act 1, Stage 2 (Depth 2) miniboss.
Tesla GunDefeat the Act 2, Stage 2 (Depth 6) miniboss.
Disc ThrowerAfter the Depth 8 boss, destroy all four crystals in the next room; order does not matter.
Combat BowDefeat the Elite Catalyst in the Sanctuary in under 45 seconds, turn right on exit, then use the hidden-room altar.
Plasma LauncherReach the Royal Abyss within 45 minutes, then take the right-side chasm route before its entrance seals.

Weapon unlock requirements and coverage

Known weapon unlock requirements with the verification coverage of each entry.
WeaponHow to unlockCoverage
Disc Thrower
Tier S
End of Act 2, Stage 4 (Depth 8): destroy the four crystals in the post-boss room to open the weapon door (order does not matter).Post-boss puzzle
Depth, room and crystal action are documented.
Tesla Gun
Tier S
Act 2, Stage 2 (Depth 6): defeat the miniboss at the stage conclusion.Encounter
Stage and miniboss are documented.
Plasma Launcher
Tier S
Reach the Royal Abyss within 45 minutes. From its starting building, turn right instead of left and jump → dash → jump across the dark chasm to the hidden-room altar; after 45 minutes the entrance is sealed.Timed hidden room
Region, 45-minute limit and movement route are documented.
Brine Revolver
Tier S
Available early — a high-precision handgun that rewards accurate weakpoint hits.Limited detail
The reviewed dataset only says “available early.”
Combat Bow
Tier A
Defeat the Elite Catalyst in the Sanctuary in under 45 seconds, then turn right on leaving the arena and follow the corridor to the hidden-room altar.Timed challenge
Enemy, location and time condition are documented.
Fish Deity
Tier A
Unlocks in the Pregame Lobby after beating the First, Second and Third Herald (Act 4, Stage 1) across runs; then go behind the waterfall on the seaside path and collect it once the statues fill the pond.Multi-run challenge
Boss sequence and lobby collection route are documented.
Shotgun
Tier A
Act 1, Stage 2 (Depth 2): defeat the miniboss at the end of the stage.Encounter
Stage and miniboss are documented.
Harpoon Gun
Tier B
Added in the Update 1.2 "Brinefrost" patch — a naval weapon that fires piercing harpoons for massive single-shot damage.Limited detail
Patch provenance is documented, but no unlock challenge is present in the reviewed dataset.
Engine Rifle
Tier C
The starter weapon — available from the beginning of every run.Automatic
Starter availability is documented.

Primary and secondary fire modes

Disc Thrower — 3 primary + 3 secondary modes

Primary

  • Automatic — Discs return after a hit.
  • Fan Fire — Throws discs in a fan pattern.
  • Dynamo — Discs bounce between enemies before returning.

Secondary

  • Inferno Discs — Explosion around the discs.
  • Electron Conductors — Arcs of electricity between discs.
  • Search and Destroy — Discs home to the nearest enemy and detonate.

Open the Disc Thrower build guide →

Tesla Gun — 3 primary + 3 secondary modes

Primary

  • Electrical Beam — Continuous beam of electricity.
  • Charge Beam — Overloads targets on Weakspot hits.
  • Unstable Coil — Locks onto nearby enemies.

Secondary

  • Spark Orb — Slow orb that zaps nearby enemies.
  • Charge Orb — Explodes on impact and deals damage over time.
  • Magnetic Storm — Charge a storm of electricity.

Open the Tesla Gun build guide →

Plasma Launcher — 3 primary + 3 secondary modes

Primary

  • Semi-automatic — Explosive plasma orbs.
  • Flak Cannon — Fast plasma orbs.
  • Seekers — Hold to lock targets, release a barrage of orbs.

Secondary

  • Disintegration Beam — Piercing beam of plasma.
  • Void Infusion — Creates a black hole that damages and slows.
  • Adhesive Compound — Sticks to a target and explodes repeatedly.

Open the Plasma Launcher build guide →

Brine Revolver — 3 primary + 3 secondary modes

Primary

  • Semi-automatic — Semi-automatic fire.
  • Burst Fire — Fires a burst of bullets.
  • Large Caliber — High damage with increased Weakspot damage.

Secondary

  • Steady Scope — Reliable damage while scoped.
  • Quick Scope — Bonus damage right after scoping.
  • Charge Scope — More damage on full charge.

Open the Brine Revolver build guide →

Combat Bow — 3 primary + 3 secondary modes

Primary

  • Precision Shot — Charged arrow; bonus damage on the Sweetspot.
  • Pierce — Piercing arrow; more damage per enemy hit.
  • Return Arrow — Bonus damage/fire rate when recovering arrows or hitting Sweetspots.

Secondary

  • Multi-Shot — Barrage of arrows.
  • Smart Arrow — Bounces between enemies and surfaces (pairs with Chain Lightning).
  • Exploding Arrow — Explodes on hit.

Open the Combat Bow build guide →

Fish Deity — 3 primary + 3 secondary modes

Primary

  • Rapid Goo — Multiple arcing goo orbs.
  • Fish Spit — Goo that makes enemies more vulnerable to stabs.
  • Hazardous Goo — Goo dealing stacking damage over time.

Secondary

  • Piercing Stab — Forward stab, piercing, high Weakspot damage.
  • Wide Stab — Wide knock-back stab.
  • Chainsaw — Repeated slashes, ramping on the same target.

Open the Fish Deity build guide →

Shotgun — 3 primary + 3 secondary modes

Primary

  • Semi-automatic — Semi-automatic pump shotgun.
  • Full-automatic — Fully automatic shotgun.
  • Superheavy Slug — Precise slugs with increased Weakspot damage.

Secondary

  • Buckshot — Powerful blast that knocks you backward.
  • Unload — Fires all bullets fast, ramping damage per shot.
  • Pressure Shot — Stuns and knocks enemies back.

Open the Shotgun build guide →

Harpoon Gun — 3 primary + 3 secondary modes

Primary

  • Piercing Harpoons — Piercing, high knockback on Weakspots; builds Combo Points.
  • Ricocheting Harpoons — Ricochet to a new target on Weakspots; builds Combo Points.
  • Pinning Harpoons — Attach and deal damage over time; build Combo while attached.

Secondary

  • Barbed Harpoons — Spend Combo Points for burst DoT.
  • Binding Harpoons — Pull enemies in; scales with Combo Points.
  • Brine-Powered Harpoons — Large piercing harpoon scaling with Combo Points.

Open the Harpoon Gun build guide →

Engine Rifle — 3 primary + 3 secondary modes

Primary

  • Automatic Fire — Fast automatic fire.
  • Burst Fire — Semi-automatic bursts.
  • Gatling Fire — Fire rate ramps up the longer you shoot.

Secondary

  • Engine Rev — High fire rate but builds Heat.
  • Split Shot — Multiple shots in an unpredictable spread; builds Heat.
  • Concentrated Shot — Semi-auto that knocks enemies back; builds Heat.

Open the Engine Rifle build guide →

After the unlock

Forge upgrade database

Search all weapon-specific Ancient Forge effects.

Weapon tier list

Compare clear, boss coverage, safety and execution demands.

Build Creator

Turn a newly unlocked weapon into a shareable plan.